sorry dude, i kinda banged on a bit there huh?!
Iain :)
"David McCall" <mccallmail@[EMAIL PROTECTED]
> wrote in message
news:VDNhj.454$U4.402@[EMAIL PROTECTED]
> You don't need to preach to me about the value of mentors and OJT.
> I totally agree. I think most of what is taught in university programs
is
> of limited practical value. At best they give you some perspectice on
> the history and some level of foundation upon which you can build
> your own style. Not all schools are equal and I suspect that there are
> some that do a very good job of teaching a profession, but I don't think
> most schools feel that it is their job to teach skills. They mostly try
to
> concentrate on teaching theory.
>
> DAvid
>
> "K.Gari" <inswls@[EMAIL PROTECTED]
> wrote in message
> news:1v1gj.35822$h35.22265@[EMAIL PROTECTED]
>> sorry David, i wasn't directly disagreeing with you there, just the
>> original 'years and years of studying' i think later on in my post i
put
>> 'a few solid months software practise' - just meaning with the right
>> mentor****p and dedication, 3D can be a much faster learning curve than
>> say going to university for years. Its just that i deal with a lot of
>> people that, if they'd been given proper help in the first place, could
>> probably have missed a huge chunk of their lives wasted on mediocre uni
>> learning and just gotten in there with the professionals and been
>> lightyears ahead of where they end up. im very much a beleiver of
>> on-the-job training, probably as result of not seeing great results
>> through the official education system...(did i mention i dont do great
at
>> school? lol hmmm, please excuse my bias!)
>>
>> also, on a side note, as i actively interview and employ people in
>> video - i find that people coming from university tend to be asking
for
>> well paid high level jobs straight away, and in fact are asking for the
>> wrong thing. They've been built up and up to believe that they are
Great
>> Artists now and deserve a Great Job--whereas in fact, the few people
that
>> come with a more humble approach are given jobs on a lower pay, with
much
>> less expected of them - but with a view to training the hell out of
them
>> for a year or so, after which, bumping that pay right up. Not always
the
>> case btw, there are some great graduates, but i do find this on the
>> whole - and maybe even more so nowadays.
>>
>> Iain
>>
>>
>>
>> "David McCall" <mccallmail@[EMAIL PROTECTED]
> wrote in message
>> news:OFfaj.7852$L91.5513@[EMAIL PROTECTED]
>>> What is it that you disagree with?
>>> "The main thing you need to create an image like that
>>> is a lot of tallent and skill"?
>>>
>>> David
>>>
>>> "K.Gari" <inswls@[EMAIL PROTECTED]
> wrote in message
>>> news:Gueaj.14809$Hc3.6716@[EMAIL PROTECTED]
>>>> id disagree that its from years and years of study
>>>> theres guys i work with who've figured out how to model like this
>>>> really quickly in 3D studio and Lightwave
>>>> theres some nice techniques being used there, but its nothing vastly
>>>> out of the ordinary for todays standards and software capabilities
>>>> the one thing you need is a real strong passion for creating
something
>>>> like this, you'll find the tools to do the job if its what you want.
>>>> id say that image is purely 3d, no digital photography at all, and
>>>> should be acheivable with a few solid months software practise
>>>> best thing you can do is find someone to help guide you, otherwise,
>>>> search search search for good tutorials
>>>> pretty much any 3d package these days can get you to that level.
>>>>
>>>> i hope you get into it and go for it! its a great artform id
recommend
>>>> to anyone!
>>>>
>>>> Iain
>>>>
>>>>
>>>> "Ali" <me@[EMAIL PROTECTED]
> wrote in message
>>>> news:boydnQA_qaUThPXanZ2dnUVZ8vOdnZ2d@[EMAIL PROTECTED]
>>>>> Cheers David
>>>>>
>>>>>
>>>>> "David McCall" <mccallmail@[EMAIL PROTECTED]
> wrote in message
>>>>> news:vWh9j.4116$1X.596@[EMAIL PROTECTED]
>>>>>
>>>>>>> I have just seen this image and think that it's absolutely
>>>>>>> remarkable. I'm
>>>>>>> not sure what exactly what is the best newsgroup to post to, but I
>>>>>>> would be
>>>>>>> interested in learning what is involved in creating am image like
>>>>>>> this. Any
>>>>>>> ideas where to start? Or is this the result of years and years of
>>>>>>> studying?
>>>>>>>
>>>>>>>
http://picasaweb.google.com/m.skrajnowski/3dFinished/photo#5102973717930624658
>>>>>
>>>>>
>>>>>> I'd say the main thing you need to create an image like that is a
lot
>>>>>> of tallent and skill.
>>>>>> Something similar to this could be done with any decent digital
>>>>>> camera, given that
>>>>>> you have that really nice car, a nice studio to work in a great
>>>>>> knowlege of reflections
>>>>>> and how to control them, etc.. I'm sure you get the point.
>>>>>>
>>>>>> Given that you had the tallent and skill you could create an image
>>>>>> much like that
>>>>>> using 3D studio, Maya, Lightwave, or any of a number of 3D modeling
>>>>>> and
>>>>>> rendering programs. There is even at least one free 3D package that
>>>>>> can
>>>>>> give results likr this, but I'll bet it is really hard.
>>>>>>
>>>>>> I've even seen evidence that there are people that can make an
image
>>>>>> much
>>>>>> like that using an air-brush. The airbrusk can either be a physical
>>>>>> sprayer, or
>>>>>> a brush in a good paint program like Photoshop.
>>>>>>
>>>>>> It usually is the result of years of practice. Sometimes there will
>>>>>> be teams
>>>>>> working together. At this point there are so many tools to make
great
>>>>>> images
>>>>>> at any price you can imagine. Today the tools have much less to do
>>>>>> with the
>>>>>> output than the ability and knowlege of the artist.
>>>>>>
>>>>>> David
>>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>


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