You don't need to preach to me about the value of mentors and OJT.
I totally agree. I think most of what is taught in university programs is
of limited practical value. At best they give you some perspectice on
the history and some level of foundation upon which you can build
your own style. Not all schools are equal and I suspect that there are
some that do a very good job of teaching a profession, but I don't think
most schools feel that it is their job to teach skills. They mostly try to
concentrate on teaching theory.
DAvid
"K.Gari" <inswls@[EMAIL PROTECTED]
> wrote in message
news:1v1gj.35822$h35.22265@[EMAIL PROTECTED]
> sorry David, i wasn't directly disagreeing with you there, just the
> original 'years and years of studying' i think later on in my post i put
> 'a few solid months software practise' - just meaning with the right
> mentor****p and dedication, 3D can be a much faster learning curve than
say
> going to university for years. Its just that i deal with a lot of people
> that, if they'd been given proper help in the first place, could
probably
> have missed a huge chunk of their lives wasted on mediocre uni learning
> and just gotten in there with the professionals and been lightyears
ahead
> of where they end up. im very much a beleiver of on-the-job training,
> probably as result of not seeing great results through the official
> education system...(did i mention i dont do great at school? lol hmmm,
> please excuse my bias!)
>
> also, on a side note, as i actively interview and employ people in
> /video - i find that people coming from university tend to be asking
for
> well paid high level jobs straight away, and in fact are asking for the
> wrong thing. They've been built up and up to believe that they are Great
> Artists now and deserve a Great Job--whereas in fact, the few people
that
> come with a more humble approach are given jobs on a lower pay, with
much
> less expected of them - but with a view to training the hell out of them
> for a year or so, after which, bumping that pay right up. Not always the
> case btw, there are some great graduates, but i do find this on the
> whole - and maybe even more so nowadays.
>
> Iain
>
>
>
> "David McCall" <mccallmail@[EMAIL PROTECTED]
> wrote in message
> news:OFfaj.7852$L91.5513@[EMAIL PROTECTED]
>> What is it that you disagree with?
>> "The main thing you need to create an image like that
>> is a lot of tallent and skill"?
>>
>> David
>>
>> "K.Gari" <inswls@[EMAIL PROTECTED]
> wrote in message
>> news:Gueaj.14809$Hc3.6716@[EMAIL PROTECTED]
>>> id disagree that its from years and years of study
>>> theres guys i work with who've figured out how to model like this
really
>>> quickly in 3D studio and Lightwave
>>> theres some nice techniques being used there, but its nothing vastly
out
>>> of the ordinary for todays standards and software capabilities
>>> the one thing you need is a real strong passion for creating something
>>> like this, you'll find the tools to do the job if its what you want.
>>> id say that image is purely 3d, no digital photography at all, and
>>> should be acheivable with a few solid months software practise
>>> best thing you can do is find someone to help guide you, otherwise,
>>> search search search for good tutorials
>>> pretty much any 3d package these days can get you to that level.
>>>
>>> i hope you get into it and go for it! its a great artform id recommend
>>> to anyone!
>>>
>>> Iain
>>>
>>>
>>> "Ali" <me@[EMAIL PROTECTED]
> wrote in message
>>> news:boydnQA_qaUThPXanZ2dnUVZ8vOdnZ2d@[EMAIL PROTECTED]
>>>> Cheers David
>>>>
>>>>
>>>> "David McCall" <mccallmail@[EMAIL PROTECTED]
> wrote in message
>>>> news:vWh9j.4116$1X.596@[EMAIL PROTECTED]
>>>>
>>>>>> I have just seen this image and think that it's absolutely
>>>>>> remarkable. I'm
>>>>>> not sure what exactly what is the best newsgroup to post to, but I
>>>>>> would be
>>>>>> interested in learning what is involved in creating am image like
>>>>>> this. Any
>>>>>> ideas where to start? Or is this the result of years and years of
>>>>>> studying?
>>>>>>
>>>>>>
http://picasaweb.google.com/m.skrajnowski/3dFinished/photo#5102973717930624658
>>>>
>>>>
>>>>> I'd say the main thing you need to create an image like that is a
lot
>>>>> of tallent and skill.
>>>>> Something similar to this could be done with any decent digital
>>>>> camera, given that
>>>>> you have that really nice car, a nice studio to work in a great
>>>>> knowlege of reflections
>>>>> and how to control them, etc.. I'm sure you get the point.
>>>>>
>>>>> Given that you had the tallent and skill you could create an image
>>>>> much like that
>>>>> using 3D studio, Maya, Lightwave, or any of a number of 3D modeling
>>>>> and
>>>>> rendering programs. There is even at least one free 3D package that
>>>>> can
>>>>> give results likr this, but I'll bet it is really hard.
>>>>>
>>>>> I've even seen evidence that there are people that can make an image
>>>>> much
>>>>> like that using an air-brush. The airbrusk can either be a physical
>>>>> sprayer, or
>>>>> a brush in a good paint program like Photoshop.
>>>>>
>>>>> It usually is the result of years of practice. Sometimes there will
be
>>>>> teams
>>>>> working together. At this point there are so many tools to make
great
>>>>> images
>>>>> at any price you can imagine. Today the tools have much less to do
>>>>> with the
>>>>> output than the ability and knowlege of the artist.
>>>>>
>>>>> David
>>>>>
>>>>
>>>
>>>
>>
>>
>
>


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