Basically, what Mark just said is the way to do these sorts of things
and I do them all the time.
In fact I've been doing them for years and years, I call it, "faking
things" LOL
As, what people don't know, won't hurt them LOL
And also, remember, to think in terms of backwards as opposed to the
forwards paths you want to end up with.
What I mean is, a lot of times it's easier to make something like that
ball turn into the opened paper, by doing the reverse.
Then, once you get that all set up and save out that scene, then save it
as a new scene so you always have the back up scene to go back to if and
when you screw things up, but the point here is, that what you then you,
is simply open the graph editor and select ALL channels and then do a
mirror of them and then just delete all the original channel's keyframes
and bingo! you have an exact opposite of what you started with, so that
now the paper unwraps and opens into the flat paper instead of the other
way around.
Make sense?
It's a lot easier to do some things backwards like this then trying to
make the thing do and unwrap, then it is to make it go from a flat paper
to a sphere shaped object or any other shape for that matter.
Mark knows his stuff though and his points are right on target for you
so I would listen to what he has to suggest :)
And no, I barely come around here anymore because I got tired of no one
being here and mostly just stupid ads and spam and **** and what ever.
But I mill through here every once in a while :)
Good luck and post a final animation for us if you can that is?
...............................md :)
Jeff wrote:
> Thanks Mark, you're completely right about thinking visually.
>
> I now tried to do a rough test with the sphere morphing to a plane
> with 4 bones to control the edges of the plane so i can animate
> it a little and give it a "waving" feel. Probably will work.
>
> But then again, i have this animation in my head of how
> i would like it to be and this is not the way to acchief such a feel.
> Will try it your way after some sleep.
>
> Jeff
>
>
> "Ma3rk" <m3dwhitney@[EMAIL PROTECTED]
> schreef in bericht
> news:4Dvsi.16051$ax1.12383@[EMAIL PROTECTED]
>
>>Sometimes you have to think visually rather than how the mechanics of
the
>>software work to achieve a certain effect.
>>
>>Sketch out what your wanting to do perhaps to see op****tunities for
slight
>>of hand when needed. One thing to consider is not try to do this with
>>just one object. Morph your ball to your flat shape, save out that end
>>morph as another object, then use object dissolve to the non-morphed
>>object. Try cloth dynamics on that object instead.
>>
>>Your mileage may vary, but a starting point anyway.
>>
>>Mark
>>
>>
>>Jeff wrote:
>>
>>
>>>Hi,
>>>
>>>i wonder if anyone reads these groups nowadays, but i'll try it anyway.
>>>I'm trying to think of a way to make a ball "morph" to a plane shape
which
>>>then
>>>kind of floats like a newspaper onto the ground.
>>>
>>>I've tried to use a plugin that i found, that can make a plane morph to
a
>>>sphere object.
>>>Then i layout i tried to apply cloth dynamics to the object but then
the
>>>morph does not work.
>>>I just can't think of any way to get a nice flow in the animation.
>>>
>>>Does anyone have a clue on how to solve this? How would you guys do it?
>>>
>>>- Jeff
>>>
>>>
>
>
>


|