Eric von Horst wrote:
> On Sep 22, 8:03 am, Hn <H...@[EMAIL PROTECTED]
> wrote:
>> Eric von Horst wrote:
>>> On Sep 21, 3:26 am, Hn <H...@[EMAIL PROTECTED]
> wrote:
>>>> Eric von Horst wrote:
>>>>> Hi,
>>>>> I just started using node based surfacing (which I find really
>>>>> amazing).
>>>>> I made simple sphere and choose a dielectric material node.
>>>>> The result is that the sphere looks really black (evil looking
>>>>> black:).
>>>>> It does not really seem transparent (I put the absoption factor to
5)
>>>>> I use ImageWorld to in my scene and 2 area lights (set a 60 and 40%)
>>>>> I would expect to see a nicely rendered glass sphere in stead of the
>>>>> black sphere from hell.
>>>>> any ideas what I am doing wrong
>>>>> With kind regards,
>>>>> Kris
>>>> You using 9.2 or 9.3?
>>>> 9.2 requires a complex backface/air polygon setup. 9.3 doesn't. If
you
>>>> are using 9.2 and haven't set up backface/air polygons your
absorption
>>>> will be far higher than you expect and your object will appear black.
>>>> Just a guess, but if you're using 9.3 that won't happen...
>>> I am using 9.3.
>>> I also add a 'conductor' sphere and that looks fine
>> What if you set absorption to 0? Is it still black? Can you post
>> object+renders in the binaries group?
>>
>> H.
>
> I put to 0.005 and the result is that now it doesn't really look black
> anymore but more like glass.
> On the other hand, it should be a red glass sphere. the red only shows
> up a little bit on the edges of the object and the rest of sphere
> looks 'speckled'
> Can you give me the coordinates of binary group? Can't seem to find it
> on Google
>
Here's another thought, how big is your sphere?


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