On Mon, 7 Apr 2008 10:03:52 -0700 (PDT), x_kelvin <x_kelvin@[EMAIL PROTECTED]
> wrote:
>Dear aen
>yes its working correctly and thanks a lot for your eagerness.
>thanks and regards again.
>
>kelvin
Yeah...well, I'm trying to learn the proper mind set to create a good
tutorial.
I'm working on a Maya Mel tutorial to explain basic algebraic geometry.
A point divides a line into two,
a line divides a plane into two, and
a plane divides 3D space into two.
Points dividing a line is just simple algebra: x < 5 .
Lines dividing a plane is 2D line/slope algebra: y = mx + b;
Planes dividing 3D space is the "DOT PRODUCT".
The dot product is a basic and essential operation. You use the dot
product
everywhere in 3D Mel Coding from cut faces tool to aim constraints to
backculling, and for some reason its never explained. Some of the Mel
scripts at
highend3d.com are missing the dot product, the programmers have created
long
complex scripts to bypass the problem.
Coming soon to highend3D.com: Maya_Mel_Math_1.avi - a short dot product
video
tutorial. This is packaged with a fully working game (the simple
tetrahedron
version of rubics cube) which is the example Mel coding for the dot
product
video.
aen


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