On Mar 25, 5:27 pm, aen <a...@[EMAIL PROTECTED]
> wrote:
> Hi Kanita...
> Sorry, but its been over a year since I worked directly with the API.
> However if you have not looked for it the:
> "....\Autodesk\Maya8.5\devkit\plug-ins" directory, there are a
> number of examples of creating and connecting shader networks.
> cgfxShaderNode.cpp
> checkerShader.cpp
>
> hth's aen
>
> >hi,
>
> >how can i create a file node using the maya api?
>
> >i would like to create a file node which i can assign to a
> >MFnPhongShader object.
>
> >does anyone have any ideas?
>
> >thanks,
> >kanita
hi aen,
thanks for that lead. it actually helped out a lot- i was able to make
the file texture node and hook it up to the material. all that remains
is hooking up the MFnPhongShader material to a phong shading group.
thanks!
kp


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