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Graphics > Alias software > Re: creating a ...
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Re: creating a file node

by pk_pk <aye_hye04@[EMAIL PROTECTED] > Mar 26, 2008 at 05:05 PM

On Mar 25, 5:27 pm, aen <a...@[EMAIL PROTECTED]
> wrote:
> Hi Kanita...
> Sorry, but its been over a year since I worked directly with the API.
> However if you have not looked for it the:
> "....\Autodesk\Maya8.5\devkit\plug-ins" directory, there are a
> number of examples of creating and connecting shader networks.
> cgfxShaderNode.cpp
> checkerShader.cpp
>
> hth's aen
>
> >hi,
>
> >how can i create a file node using the maya api?
>
> >i would like to create a file node which i can assign to a
> >MFnPhongShader object.
>
> >does anyone have any ideas?
>
> >thanks,
> >kanita

hi aen,

thanks for that lead. it actually helped out a lot- i was able to make
the file texture node and hook it up to the material. all that remains
is hooking up the MFnPhongShader material to a phong shading group.

thanks!
kp
 




 7 Posts in Topic:
creating a file node
pk_pk <aye_hye04@[EMAI  2008-03-25 16:26:22 
Re: creating a file node
aen <aen@[EMAIL PROTEC  2008-03-26 00:27:06 
Re: creating a file node
pk_pk <aye_hye04@[EMAI  2008-03-26 17:05:43 
Re: creating a file node
DTrel <DTrel@[EMAIL PR  2008-03-27 01:42:44 
Re: creating a file node
pk_pk <aye_hye04@[EMAI  2008-03-28 11:20:54 
Re: creating a file node
aen <aen@[EMAIL PROTEC  2008-03-29 08:49:35 
Re: creating a file node
pk_pk <aye_hye04@[EMAI  2008-03-31 10:47:31 

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tan12V112 Sun Nov 23 2:09:36 CST 2008.