Hey Gonzo...
I think your forgetting to "combine" the poly meshes before
trying to merge vertices.
A single poly mesh can exist in physically separate pieces.
What makes them the same mesh it that in the object mode
when you select the mesh, all the separate pieces of poly mesh
are all highlighted in green. You can also look at the "outliner"
and see that only one poly mesh has been selected.
1. Create a poly cube, duplicate it, and move the duplicate along
X until there is a 3cm distance from the original cube.
2. In the "outliner" you have 2 separate poly objects.
3. Now select one cube and ****ft select the second cube.
(a green and white cube highlighted)
4. Select: Polygon->Combine , and you create a single mesh
(in Maya 8.5 its Mesh_>Combine)
In the Outliner there is now only a single new mesh along with
2 empty(old) transform nodes.
Now the vertices can be merged.
5. Remove the face of each cube that faces the other cube.
6. Select the "Appended to Polygon Tool"
7.Click on the top border edge of one the cubes.
(some purple arrows should appear).
8. Click on the top border edge of the other cube and
press "enter" to terminate appending
9. A new face should appear facing up between the 2 cubes
(which is now a single mesh).
10. Press "g"key, select the next 2 opposite edges, the press
"enter" (with the append poly tool you have to press enter after
creating each new face) and continue on...
hth's aen
>Greetings,
>
>Have modelled myself into a corner using poly edge extrusions. Ran
>into a couple areas where there was simply no way to connect the
>original poly mesh together, which left a hole (or two).
>
>I thought, no problem, created a new poly, snapping verts to existing
>vertices, then merged verts.. Still have poly mesh and poly face, not
>joined. Obviously I did something wrong, I was expecting the new poly
>to merge into the existing mesh after the merge vert operation.
>
>So to fix, I extruded an edge and "plugged the gap" only this time,
>using extrusion from existing mesh. This seems to work (one object),
>but I can't believe I have tripped over something that won't come back
>to bite me..
>
>I will work on getting some pics together, but one area was a 5-sided
>hole, and another happened to be along an edge loop where there seemed
>to be a corner..
>
>So is this technique compatible with life in the Maya-verse, or is
>there a better way to do this with polys?? I can split polys, I
>suppose that would also work, but my "workflow" technique at this
>stage is primarily edge extrusions, as it fits closest with a prior 3d
>app.
>
>I realize it's sketchy without a pic, but perhaps someone out here has
>bumped into this in the past and conquered..? I will try to unwrap
>and see if the result looks anything like I expect, if that goes well,
>perhaps all is well..?
>
>Have read the docs, I see append poly, but since I thought that was
>what I was doing with the 2-poly bit, am a little lost on the highway.
>
>Seeking enlightenment (thanks in advance)


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