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Graphics > Alias software > Re: Adding seve...
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Re: Adding several blend color nodes in maya is this possible tia sal2

by DTrel <DTrel@[EMAIL PROTECTED] > Oct 7, 2007 at 12:14 PM

You can use a image sequence file.

a. Modify you 18 textures into the same size and jpg compression(0.0)
b. Rename the textures into  MyTextures.XX.jpg , where XX is the number.
    (padding with 0's is required - 1 is 01, 2 is 02, ...)
c. Create a shader, attach a file node.
d. Open the Attribute Editor to file1
    And under File Attributes->Image Name load the FIRST image of your
textures
   (MyTextures.01.jpg).
e. Below this is a: "Use image Sequence" checkbox - check this
    then all your textures are included.
 f. Scrub you timeline and the first 18 frames will show your 18 textures.

To control when the various textures are displayed you need to use
timeline
animation.  So just keyframe into "file1: Frame Extension -Channel Box
display"
the texture numbers.  
The float to integer conversion uses .5 to round down and up, this causes 
inaccurate texture switching. So Open the Graph Editor, select all your
keys and
select:   Tangents -> Stepped. 
This creates a squared line which causes your textures to correctly switch
when
they were keyed.  

And unlike the undo***ented AEassignTextureCB cmmd, this works with batch
rendering...

hth's aen
 




 4 Posts in Topic:
Adding several blend color nodes in maya is this possible tia sa
temp <temp@[EMAIL PROT  2007-10-05 06:06:20 
Re: Adding several blend color nodes in maya is this possible ti
aen <aen@[EMAIL PROTEC  2007-10-05 08:41:47 
Re: Adding several blend color nodes in maya is this possible ti
aen <aen@[EMAIL PROTEC  2007-10-06 10:40:08 
Re: Adding several blend color nodes in maya is this possible ti
DTrel <DTrel@[EMAIL PR  2007-10-07 12:14:33 

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tan12V112 Sun Nov 23 3:25:17 CST 2008.