"temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
> wrote in message
news:Xns9864F071EFC8Etenotempcom@[EMAIL PROTECTED]
> Greetings all
>
> I'm trying to create a seamless texture using photoshop but the ends
> aren't lining up and I'm not sure why.
>
> Here's the image table I'm using to map to a Torus in Maya 7.
> http://onewithall.net/rodin/table_and_torus.htm
>
> The cells in yellow should match up perfectly but there's a gap
> preventing them from closing
> http://onewithall.net/rodin/table_and_torus.htm
and I'm not sure how to
> get rid of it. Just to let you know I created this table of numbers in
> Excel and captured it using Snag It and pasted it into Photoshop.
>
> Any ideas on how to get rid of the gap and join the image togather? I
> tried using UV editor in maya but that just warped the image and
numbers.
I doubt that your renderer can handle textures with complex borders. So
your texture should be a perfect rectangle, with no gray triangles around
the edges. This requires a big of jig-saw work along the vertical and
horizontal edges. The following directions should get you started.
Use the offset filter in wrap around mode. Dup your image to a new layer,
select everything except the right halves of the right row of cells, and
press the delete key. Then use Filter>Other>Offset to offset the new
layer
by half a cell horizontally, specifying wrap around mode. Then delete the
gray areas along the left margin using the magic want tool with Contiguous
unchecked. Repeat this in the vertical direction, crop the whole thing to
a
rectangle, and you should have a texture that wraps cleanly around a
toroid.
Almost, that is. The magic wand tool is well known for leaving bits of
schmutz behind. You'll need to do some individual pixel cleanup here and
there.
--
Mike Russell
www.curvemeister.com/forum/


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