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Re: Question on deformer and twisting edges/UV's / changing local axis tia sal2

by "temp@[EMAIL PROTECTED] " <not@[EMAIL PROTECTED] > Sep 18, 2006 at 01:05 AM

aen@[EMAIL PROTECTED]
 wrote in
news:5djrg2t8u6kuq6iht7pt9i1j0f6tp8u8ug@[EMAIL PROTECTED]
 

> On Sun, 17 Sep 2006 16:25:50 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
> wrote:
> 
>>aen@[EMAIL PROTECTED]
 wrote in
>>news:n4gng2lidug5b1ulvkvk351m9urivse6aj@[EMAIL PROTECTED]
 
>>
>>> On Sat, 16 Sep 2006 03:37:47 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
>
>>> wrote: 
>>> 
>>>>Greetings,
>>Doesn't seem to really work.  Are the twist deformers tied to the
>>local axis of the pivot point?  If so can I rotate the local pivot
>>points and trick the twist deformer into doing a second twist on
>>another axis? 
>>
>>I know I can move the pivot point by pressing the <insert> key but I 
>>haven't found a way to rotating the local pivot points in maya 7 is
>>this possible?
>>
>>What I would do If I could rotate the local pivot points without 
>>effecting the object.
>>
>>1) Create torus with twist deformer
>>2) delete history
>>3) rotate pivot point without effecting the torus (change local axis
>>by rotating it is this possible?)
>>4) Create another twist deformer.
>>
>>and it would look like this at least in theory.
>>http://www.onewithall.net/rodin/vortex-in-vortex-out.gif
> 
> Whenever you apply any deformer you usally "delete by type ->history"
> to get rid of the deformer... 
> 
> 1. Reset your twist and bend deformer options to default.
>      (in their popup windows: select edit->reset Settings).
> 
> 2. Create a nurbs cylinder      --- Then Edit->delete by type->history
>     :in the Y axis.
>     :radius = 1.5
>      ;height = 30
>     : Caps = none
>     :Sections = 36
>     :Spans = 24
> 3. Select the cylinder
>      Apply a Twist deformer  - all default except start angle = 360
>      Then Edit->delete by type->history
> 4. Select the cylinder
>      Apply a Bend deformer  - all default except magnitude = PI =
>      3.14159 Then Edit->delete by type->history
> 5. Select the cylinder
>      Apply a Twist deformer  - all default -No twist
>      Now rotate the twist deformer manipulator 90 degrees in X
>      (until the 2 manipulator rings are aligned with your torus
>      as 3 wheels with the same axis of rotation)
>      Change the twist Start angle to 360
>      Then Edit->delete by type->history
> 
> Didn't really know what you wanted this distorted torus for?
> It was possible you wanted this twisted wireframe to create a
> simplified particle emmision from a surface, controled by a Mel
> script. You could create a unique particle emmision pattern with a
> very easy to control and write Mel script using this distortion torus.
> ===========================================================
> 
> But it seems all you want is a wirefame torus with a diagonal mesh
> overlay. 
> 
> So, just take a torus and apply a "seamless diagonal pattern" texture.
> Seamless is im****tant here as all the lines must be continuous.
> A 512 by 512 JPG would work.  Assuming black lines with with white
> fill invert the colors and save a second image as your transpareny
> map. 
> 
> As to replicating your reference image, the image has a LOT of erased
> images lines. To replicate this image exactly you would erase the
> lines in you transpareny map.   
> 
> hth's aen...
> 


Thanks that worked perfectly and it's what I needed.  If your wondering 
why I needed it I'm trying to help out a guy explain some of his theory's 
http://rodinproject.com/
and a 3D model with some animation will make 
things alot easier

Thanks for all you help and the detail instructions
newsgroups RULE!!!!!!!!!!!!!!!!!!
 




 5 Posts in Topic:
Question on deformer and twisting edges/UV's tia sal2
"temp@[EMAIL PROTECT  2006-09-16 03:37:47 
Re: Question on deformer and twisting edges/UV's tia sal2
aen@[EMAIL PROTECTED]   2006-09-16 08:20:26 
Re: Question on deformer and twisting edges/UV's / changing loca
"temp@[EMAIL PROTECT  2006-09-17 16:25:50 
Re: Question on deformer and twisting edges/UV's / changing loca
aen@[EMAIL PROTECTED]   2006-09-17 22:03:00 
Re: Question on deformer and twisting edges/UV's / changing loca
"temp@[EMAIL PROTECT  2006-09-18 01:05:35 

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