aen@[EMAIL PROTECTED]
wrote in
news:5djrg2t8u6kuq6iht7pt9i1j0f6tp8u8ug@[EMAIL PROTECTED]
> On Sun, 17 Sep 2006 16:25:50 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
> wrote:
>
>>aen@[EMAIL PROTECTED]
wrote in
>>news:n4gng2lidug5b1ulvkvk351m9urivse6aj@[EMAIL PROTECTED]
>>
>>> On Sat, 16 Sep 2006 03:37:47 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
>
>>> wrote:
>>>
>>>>Greetings,
>>Doesn't seem to really work. Are the twist deformers tied to the
>>local axis of the pivot point? If so can I rotate the local pivot
>>points and trick the twist deformer into doing a second twist on
>>another axis?
>>
>>I know I can move the pivot point by pressing the <insert> key but I
>>haven't found a way to rotating the local pivot points in maya 7 is
>>this possible?
>>
>>What I would do If I could rotate the local pivot points without
>>effecting the object.
>>
>>1) Create torus with twist deformer
>>2) delete history
>>3) rotate pivot point without effecting the torus (change local axis
>>by rotating it is this possible?)
>>4) Create another twist deformer.
>>
>>and it would look like this at least in theory.
>>http://www.onewithall.net/rodin/vortex-in-vortex-out.gif
>
> Whenever you apply any deformer you usally "delete by type ->history"
> to get rid of the deformer...
>
> 1. Reset your twist and bend deformer options to default.
> (in their popup windows: select edit->reset Settings).
>
> 2. Create a nurbs cylinder --- Then Edit->delete by type->history
> :in the Y axis.
> :radius = 1.5
> ;height = 30
> : Caps = none
> :Sections = 36
> :Spans = 24
> 3. Select the cylinder
> Apply a Twist deformer - all default except start angle = 360
> Then Edit->delete by type->history
> 4. Select the cylinder
> Apply a Bend deformer - all default except magnitude = PI =
> 3.14159 Then Edit->delete by type->history
> 5. Select the cylinder
> Apply a Twist deformer - all default -No twist
> Now rotate the twist deformer manipulator 90 degrees in X
> (until the 2 manipulator rings are aligned with your torus
> as 3 wheels with the same axis of rotation)
> Change the twist Start angle to 360
> Then Edit->delete by type->history
>
> Didn't really know what you wanted this distorted torus for?
> It was possible you wanted this twisted wireframe to create a
> simplified particle emmision from a surface, controled by a Mel
> script. You could create a unique particle emmision pattern with a
> very easy to control and write Mel script using this distortion torus.
> ===========================================================
>
> But it seems all you want is a wirefame torus with a diagonal mesh
> overlay.
>
> So, just take a torus and apply a "seamless diagonal pattern" texture.
> Seamless is im****tant here as all the lines must be continuous.
> A 512 by 512 JPG would work. Assuming black lines with with white
> fill invert the colors and save a second image as your transpareny
> map.
>
> As to replicating your reference image, the image has a LOT of erased
> images lines. To replicate this image exactly you would erase the
> lines in you transpareny map.
>
> hth's aen...
>
Thanks that worked perfectly and it's what I needed. If your wondering
why I needed it I'm trying to help out a guy explain some of his theory's
http://rodinproject.com/
and a 3D model with some animation will make
things alot easier
Thanks for all you help and the detail instructions
newsgroups RULE!!!!!!!!!!!!!!!!!!


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