On Sun, 17 Sep 2006 16:25:50 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
> wrote:
>aen@[EMAIL PROTECTED]
wrote in
>news:n4gng2lidug5b1ulvkvk351m9urivse6aj@[EMAIL PROTECTED]
>
>> On Sat, 16 Sep 2006 03:37:47 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
> wrote:
>>
>>>Greetings,
>Doesn't seem to really work. Are the twist deformers tied to the local
>axis of the pivot point? If so can I rotate the local pivot points and
>trick the twist deformer into doing a second twist on another axis?
>
>I know I can move the pivot point by pressing the <insert> key but I
>haven't found a way to rotating the local pivot points in maya 7 is this
>possible?
>
>What I would do If I could rotate the local pivot points without
>effecting the object.
>
>1) Create torus with twist deformer
>2) delete history
>3) rotate pivot point without effecting the torus (change local axis by
>rotating it is this possible?)
>4) Create another twist deformer.
>
>and it would look like this at least in theory.
>http://www.onewithall.net/rodin/vortex-in-vortex-out.gif
Whenever you apply any deformer you usally "delete by type ->history" to
get rid of the deformer...
1. Reset your twist and bend deformer options to default.
(in their popup windows: select edit->reset Settings).
2. Create a nurbs cylinder --- Then Edit->delete by type->history
:in the Y axis.
:radius = 1.5
;height = 30
: Caps = none
:Sections = 36
:Spans = 24
3. Select the cylinder
Apply a Twist deformer - all default except start angle = 360
Then Edit->delete by type->history
4. Select the cylinder
Apply a Bend deformer - all default except magnitude = PI = 3.14159
Then Edit->delete by type->history
5. Select the cylinder
Apply a Twist deformer - all default -No twist
Now rotate the twist deformer manipulator 90 degrees in X
(until the 2 manipulator rings are aligned with your torus
as 3 wheels with the same axis of rotation)
Change the twist Start angle to 360
Then Edit->delete by type->history
Didn't really know what you wanted this distorted torus for?
It was possible you wanted this twisted wireframe to create a simplified
particle emmision from a surface, controled by a Mel script.
You could create a unique particle emmision pattern with a very
easy to control and write Mel script using this distortion torus.
===========================================================
But it seems all you want is a wirefame torus with a diagonal mesh
overlay.
So, just take a torus and apply a "seamless diagonal pattern" texture.
Seamless is im****tant here as all the lines must be continuous.
A 512 by 512 JPG would work. Assuming black lines with with white fill
invert the colors and save a second image as your transpareny map.
As to replicating your reference image, the image has a LOT of erased
images
lines. To replicate this image exactly you would erase the lines in you
transpareny map.
hth's aen...


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