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Re: Question on deformer and twisting edges/UV's / changing local axis tia sal2

by aen@[EMAIL PROTECTED] Sep 17, 2006 at 10:03 PM

On Sun, 17 Sep 2006 16:25:50 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
> wrote:

>aen@[EMAIL PROTECTED]
 wrote in
>news:n4gng2lidug5b1ulvkvk351m9urivse6aj@[EMAIL PROTECTED]
 
>
>> On Sat, 16 Sep 2006 03:37:47 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
> wrote:
>> 
>>>Greetings,
>Doesn't seem to really work.  Are the twist deformers tied to the local 
>axis of the pivot point?  If so can I rotate the local pivot points and 
>trick the twist deformer into doing a second twist on another axis?
>
>I know I can move the pivot point by pressing the <insert> key but I 
>haven't found a way to rotating the local pivot points in maya 7 is this 
>possible?
>
>What I would do If I could rotate the local pivot points without 
>effecting the object.
>
>1) Create torus with twist deformer
>2) delete history
>3) rotate pivot point without effecting the torus (change local axis by 
>rotating it is this possible?)
>4) Create another twist deformer.
>
>and it would look like this at least in theory.
>http://www.onewithall.net/rodin/vortex-in-vortex-out.gif

Whenever you apply any deformer you usally "delete by type ->history" to 
get rid of the deformer... 

1. Reset your twist and bend deformer options to default.
	(in their popup windows: select edit->reset Settings).

2. Create a nurbs cylinder      --- Then Edit->delete by type->history
	:in the Y axis.
	:radius = 1.5
	;height = 30
	: Caps = none
	:Sections = 36
	:Spans = 24
3. Select the cylinder
	Apply a Twist deformer  - all default except start angle = 360
	Then Edit->delete by type->history
4. Select the cylinder
	Apply a Bend deformer  - all default except magnitude = PI = 3.14159
	Then Edit->delete by type->history
5. Select the cylinder
	Apply a Twist deformer  - all default -No twist
	Now rotate the twist deformer manipulator 90 degrees in X
	(until the 2 manipulator rings are aligned with your torus
	as 3 wheels with the same axis of rotation)
	Change the twist Start angle to 360
	Then Edit->delete by type->history

Didn't really know what you wanted this distorted torus for?
It was possible you wanted this twisted wireframe to create a simplified
particle emmision from a surface, controled by a Mel script.
You could create a unique particle emmision pattern with a very
easy to control and write Mel script using this distortion torus.
===========================================================

But it seems all you want is a wirefame torus with a diagonal mesh
overlay.

So, just take a torus and apply a "seamless diagonal pattern" texture.
Seamless is im****tant here as all the lines must be continuous.
A 512 by 512 JPG would work.  Assuming black lines with with white fill
invert the colors and save a second image as your transpareny map.

As to replicating your reference image, the image has a LOT of erased
images
lines. To replicate this image exactly you would erase the lines in you
transpareny map.   

hth's aen...
 




 5 Posts in Topic:
Question on deformer and twisting edges/UV's tia sal2
"temp@[EMAIL PROTECT  2006-09-16 03:37:47 
Re: Question on deformer and twisting edges/UV's tia sal2
aen@[EMAIL PROTECTED]   2006-09-16 08:20:26 
Re: Question on deformer and twisting edges/UV's / changing loca
"temp@[EMAIL PROTECT  2006-09-17 16:25:50 
Re: Question on deformer and twisting edges/UV's / changing loca
aen@[EMAIL PROTECTED]   2006-09-17 22:03:00 
Re: Question on deformer and twisting edges/UV's / changing loca
"temp@[EMAIL PROTECT  2006-09-18 01:05:35 

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