aen@[EMAIL PROTECTED]
wrote in
news:n4gng2lidug5b1ulvkvk351m9urivse6aj@[EMAIL PROTECTED]
> On Sat, 16 Sep 2006 03:37:47 GMT, "temp@[EMAIL PROTECTED]
" <not@[EMAIL PROTECTED]
> wrote:
>
>>Greetings,
Doesn't seem to really work. Are the twist deformers tied to the local
axis of the pivot point? If so can I rotate the local pivot points and
trick the twist deformer into doing a second twist on another axis?
I know I can move the pivot point by pressing the <insert> key but I
haven't found a way to rotating the local pivot points in maya 7 is this
possible?
What I would do If I could rotate the local pivot points without
effecting the object.
1) Create torus with twist deformer
2) delete history
3) rotate pivot point without effecting the torus (change local axis by
rotating it is this possible?)
4) Create another twist deformer.
and it would look like this at least in theory.
http://www.onewithall.net/rodin/vortex-in-vortex-out.gif
Tia
>>
>>I'm trying to add another twist deformer to the horizontal edges of a
>>torus I can get the vertical edges
>>to twist but I'm having some problems with the horizontal.
>>PLease go to http://www.onewithall.net/rodin/index2.htm
to see a
>>graphic of the problem I'm having with the deformer.
>>TIA
>
> The torus is periodic in both U and V, so the second twist is not
> possible. You could:
> 1. Create a cylinder on Y, with high spans and sections counts.
> 2. Apply a twist deformer.
> 3. Apply a bend deformer with a curvature of 3.1416
> to create an open torus.
> 4. Rotate 90degrees in X and apply another twist deformer.
>
> hth's Aen
>
>


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