Dear All,
I'm using rendering few textures in my OpenGL which is NPOT(non power
of two).
I've tried using both GL_TEXTURE_RECTANGLE_ARB and
GL_TEXTURE_RECTANGLE_NV as target texture. Bother are working fine in
my nVidia Hardware. Is there any advantage for either of these over
other? ARB is the standard format and NV is the nVidia format. Will I
get any performance improvements for NV texture rectangle if I use it
with nVidia Hardware?