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Graphics > OpenGL 3D API > Choosing Betwee...
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Choosing Between Target Texture

by Knockr <CSarath@[EMAIL PROTECTED] > Aug 27, 2008 at 09:26 PM

Dear All,

I'm using rendering few textures in my OpenGL which is NPOT(non power
of two).

I've tried using both GL_TEXTURE_RECTANGLE_ARB and
GL_TEXTURE_RECTANGLE_NV as target texture. Bother are working fine in
my nVidia Hardware. Is there any advantage for either of these over
other? ARB is the standard format and NV is the nVidia format. Will I
get any performance improvements for NV texture rectangle if I use it
with nVidia Hardware?
 




 6 Posts in Topic:
Choosing Between Target Texture
Knockr <CSarath@[EMAIL  2008-08-27 21:26:25 
Re: Choosing Between Target Texture
Wolfgang Draxinger <wd  2008-08-28 10:28:39 
Re: Choosing Between Target Texture
Knockr <CSarath@[EMAIL  2008-08-29 03:05:45 
Re: Choosing Between Target Texture
Wolfgang Draxinger <wd  2008-08-29 12:43:11 
Re: Choosing Between Target Texture
Knockr <CSarath@[EMAIL  2008-09-01 22:26:24 
Re: Choosing Between Target Texture
Wolfgang Draxinger <wd  2008-09-02 13:01:38 

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tan12V112 Fri Nov 21 5:25:44 CST 2008.