mi76, thank you so much. You were right on target. I downloaded the
source for csgl from http://csgl.sourceforge.net/
and sure enough when
I stepped into the OpenGLTexture2D class I saw this:
glTexImage2D(GL_TEXTURE_2D, 0, (int)GL_RGB8, image.Width,
image.Height,
IsBorder ? 1 : 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
tex.Scan0);
(Notice the nasty GL_RGB8!!!)
I simply changed it to GL_RGBA8, per your suggestion, re-compiled, and
it worked like a charm!
I can now get on with my life and tackle whatever problem arises next!


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