On Aug 20, 6:18=A0pm, Philipp Klaus Krause <p...@[EMAIL PROTECTED]
> wrote:
> Flark schrieb:
>
> > Is there a book out there that answers the tricky
> > questions as well as the basic ones?
>
> > I'd like something that is not 500-1000 pages,
> > as publishers seem to think consumers want,
> > and something that is not just a copy of
> > the manpages I can find online.
>
> > I don't have a technical bookstore anywhere
> > near me AFAIK (anybody got a directory of
> > them for the USA?) so I will have to buy online
> > or view in Google Books.
>
> > Thanks.
>
> This is a difficult question, since the most popular OpenGL books, the
> red book (OpenGL programming guide) and OpenGL superbible are nearly 100
> pages thick. I prefer the programming guide.
> If you're just starting to learn OpenGL and are not interested (yet) in
> the latest stuff like shaders I'd suggest you just get an older edition
> of the red book, they're only about 700 pages.
>
> Philipp
I really adore OpenGL SuperBible - 4. It covers basic to advanced
concepts of OpenGL


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