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Graphics > OpenGL 3D API > Re: What is the...
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Re: What is the best book on OpenGL?

by Tim Day <timday_news@[EMAIL PROTECTED] > Aug 26, 2008 at 08:11 PM

On Wed, 20 Aug 2008 06:05:35 -0700, Flark wrote:
> Is there a book out there that answers the tricky questions as well as
> the basic ones?

I really like Paul Martz's "OpenGL Distilled". Quite slim at 250 pages but
(IMHO) touches on virtually all the stuff you actually need to know in
practice, and from a modern perspective: e.g vertex buffer objects are
introduced right from the start on page 40, rather than being left until
much later as an "advanced topic", and good old glVertex3f only gets a
brief mention on page 39 as something you might run into in legacy code!

It doesn't go into anything in any real depth.  I think it's biggest
omissions are lack of much GLSL (gets about a 2 page example) and
the fact there's zero coverage of pbuffers and offscreen rendering).

If "...Distilled" doesn't have what I'm looking for, the "...Superbible"
is the next one I take down from the shelf.

Tim
 




 6 Posts in Topic:
What is the best book on OpenGL?
Flark <flarkino@[EMAIL  2008-08-20 06:05:35 
Re: What is the best book on OpenGL?
Philipp Klaus Krause <  2008-08-20 15:18:20 
Re: What is the best book on OpenGL?
Jonathan Campbell <jg.  2008-08-20 16:22:38 
Re: What is the best book on OpenGL?
Tim Day <timday_news@[  2008-08-26 20:11:33 
Re: What is the best book on OpenGL?
Knockr <CSarath@[EMAIL  2008-08-27 04:03:30 
Re: What is the best book on OpenGL?
mi76 <mi333@[EMAIL PRO  2008-08-27 18:04:53 

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