On Wed, 20 Aug 2008 06:05:35 -0700, Flark wrote:
> Is there a book out there that answers the tricky questions as well as
> the basic ones?
I really like Paul Martz's "OpenGL Distilled". Quite slim at 250 pages but
(IMHO) touches on virtually all the stuff you actually need to know in
practice, and from a modern perspective: e.g vertex buffer objects are
introduced right from the start on page 40, rather than being left until
much later as an "advanced topic", and good old glVertex3f only gets a
brief mention on page 39 as something you might run into in legacy code!
It doesn't go into anything in any real depth. I think it's biggest
omissions are lack of much GLSL (gets about a 2 page example) and
the fact there's zero coverage of pbuffers and offscreen rendering).
If "...Distilled" doesn't have what I'm looking for, the "...Superbible"
is the next one I take down from the shelf.
Tim


|