by mi76 <mi333@[EMAIL PROTECTED]
>
Aug 26, 2008 at 04:35 PM
onur.tugcu@[EMAIL PROTECTED]
wrote:
> I've written different "camera" codes,
> So the question is, is there any way that I can glRotate and find the
> current internal direction vector or orientation matrix?
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=44