by fungus <openglMYSOCKS@[EMAIL PROTECTED]
>
Aug 25, 2008 at 08:47 PM
On Aug 25, 9:24=A0pm, onur.tu...@[EMAIL PROTECTED]
wrote:
> So the question is, is there any way that I can glRotate and find the
> current internal direction vector or orientation matrix?
glGet(GL_MODELVIEW_MATRIX, ...);
I assume that if you know quaternions you can figure out
which numbers in the matrix are the ones you need.
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