Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Graphics > OpenGL 3D API > Re: Texture Art...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 2 of 2 Topic 4885 of 5017
Post > Topic >>

Re: Texture Artifacts when using extensions

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Aug 23, 2008 at 01:37 PM

On Aug 23, 5:43=A0pm, Nordl=F6w <per.nord...@[EMAIL PROTECTED]
> wrote:
>
> I believe the behaviour of this parameter is changed when these
> extensions are activated.
>

Rectangular textures have many limitations - see:

http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt

> Can it have something to do with texture parameters?:
>  glTexParameterf(tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
>  glTexParameterf(tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP);

eg. Recanglar textures can't repeat, so you don't need to do that.



--
<\___/>
/ O O \
\_____/  FTB.

http://www.topaz3d.com/
 - New 3D editor!
 




 2 Posts in Topic:
Texture Artifacts when using extensions
=?ISO-8859-1?Q?Nordl=F6w?  2008-08-23 08:43:26 
Re: Texture Artifacts when using extensions
fungus <openglMYSOCKS@  2008-08-23 13:37:30 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Fri Nov 21 5:51:12 CST 2008.