Flark wrote:
> Is there a book out there that answers the tricky
> questions as well as the basic ones?
>
> I'd like something that is not 500-1000 pages,
> as publishers seem to think consumers want,
> and something that is not just a copy of
> the manpages I can find online.
It all depends on what you already know and what you want to learn.
A lot of the (highly regarded) textbooks have little to recommend them.
After wasting a lot of time, I ended up with the Red Book. There is an
old edition available on the web, and as long as (a) you don't need some
newer stuff, and (b) you know how to change GLX calls to GLUT, it is fine.
Due out in a week's time or so there is
OpenGL Cookbook by Dave Shreiner, Brad Grantham, pub. O'Reilly
which may be what you want. Shreiner is one of the authors of the Red
Book.
Angel's "OpenGL - a primer" has the advantage of being small and good
for some topics, but it's not a proper reference.
Best regards,
Jon C.


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