On Aug 20, 6:46=A0am, Flark <flark...@[EMAIL PROTECTED]
> wrote:
> I tried this, and the object is still white:
>
> float mc[4] =3D { 1.0, 0.0, 0.0, 1.0 };
> glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mc);
These material calls won't affect anything if GL_COLOR_MATERIAL is
enabled. What parameters do you pass to glColorMaterial()?
- Chris


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