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Re: OpenGL Lighting

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Aug 19, 2008 at 01:03 PM

On Aug 18, 9:11=A0pm, mchristyuk <mark.christ...@[EMAIL PROTECTED]
> wrote:
> Hi all,
>
> I've struck a bit of a lighting puzzle which I've "kind of" worked
> around.. but not properly.. I'm sure there is a much better way of
> doing this but I'm at a dead end and run out of ideas.. If anybody
> could tell me the "right" way of solving this I would be much
> appreciated.
>

The "right" way is to calculate the lighting yourself, either on
the main CPU or in a vertex shader.

OpenGL lighting was never designed for anything more than
simple jobs (as you're finding out....)


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 9 Posts in Topic:
OpenGL Lighting
mchristyuk <mark.chris  2008-08-18 12:11:01 
Re: OpenGL Lighting
Wolfgang Draxinger <wd  2008-08-18 21:57:31 
Re: OpenGL Lighting
John Tsiombikas <nucle  2008-08-19 07:58:04 
Re: OpenGL Lighting
Wolfgang Draxinger <wd  2008-08-19 12:08:51 
Re: OpenGL Lighting
John Tsiombikas <nucle  2008-08-19 17:11:34 
Re: OpenGL Lighting
mchristyuk <mark.chris  2008-08-18 13:20:49 
Re: OpenGL Lighting
fungus <openglMYSOCKS@  2008-08-19 13:03:42 
Re: OpenGL Lighting
Wolfgang Draxinger <wd  2008-08-20 00:17:18 
Re: OpenGL Lighting
mchristyuk <mark.chris  2008-08-20 02:20:58 

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