by fungus <openglMYSOCKS@[EMAIL PROTECTED]
>
Aug 19, 2008 at 01:03 PM
On Aug 18, 9:11=A0pm, mchristyuk <mark.christ...@[EMAIL PROTECTED]
> wrote:
> Hi all,
>
> I've struck a bit of a lighting puzzle which I've "kind of" worked
> around.. but not properly.. I'm sure there is a much better way of
> doing this but I'm at a dead end and run out of ideas.. If anybody
> could tell me the "right" way of solving this I would be much
> appreciated.
>
The "right" way is to calculate the lighting yourself, either on
the main CPU or in a vertex shader.
OpenGL lighting was never designed for anything more than
simple jobs (as you're finding out....)
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