by Flark <flarkino@[EMAIL PROTECTED]
>
Aug 19, 2008 at 11:50 AM
On Aug 19, 2:23=A0pm, "jbwest" <jbw...@[EMAIL PROTECTED]
> wrote:
> Do you have light(s) and normals specified?
Yes.
> You also need to invoke glColorMaterial() to make
> glColor3iv =A0work.
I tried that, but the problem persists. Using glColor3iv causes
the model to be black.