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Re: Identifying just the one triangle that the user clicked on?

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Aug 19, 2008 at 08:42 AM

On Aug 19, 12:15=A0pm, Wolfgang Draxinger <wdraxin...@[EMAIL PROTECTED]
>
wrote:
> Gernot Frisch wrote:
> > OUCH!!! What about a 16 bit desktop depth?
>
> Render two p*****: One pass with the lower bits, one with the
> upper bits :-P
>

Or set a tight clipping volume and do a first pass in feedback mode
to see which polygons are completely culled. This is usually less
than 65536 so the technique works...


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 13 Posts in Topic:
Identifying just the one triangle that the user clicked on?
Flark <flarkino@[EMAIL  2008-08-18 06:38:43 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-18 16:56:44 
Re: Identifying just the one triangle that the user clicked on?
"Gernot Frisch"  2008-08-19 10:03:58 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-19 12:15:08 
Re: Identifying just the one triangle that the user clicked on?
"Gernot Frisch"  2008-08-19 14:09:41 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-19 14:12:19 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-19 08:08:17 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-18 20:02:19 
Re: Identifying just the one triangle that the user clicked on?
fungus <openglMYSOCKS@  2008-08-19 08:42:36 
Re: Identifying just the one triangle that the user clicked on?
fungus <openglMYSOCKS@  2008-08-19 14:05:03 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-19 17:07:58 
Re: Identifying just the one triangle that the user clicked on?
Flark <flarkino@[EMAIL  2008-08-20 05:57:19 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-20 08:05:30 

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