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Re: Identifying just the one triangle that the user clicked on?

by "jbwest" <jbwest@[EMAIL PROTECTED] > Aug 19, 2008 at 08:08 AM

"Wolfgang Draxinger" <wdraxinger@[EMAIL PROTECTED]
> wrote in message 
news:3upqn5-rvm.ln1@[EMAIL PROTECTED]
> Gernot Frisch wrote:
>
>> and if your card does not sup****t PBuffers? Radeon Mobility
>> 7500 comes to mind.
>
> Well, there's still the multipass implementation. Render a pass
> for each subset of the bits. If you need depth testing, render
> the first pass with the depth testing settings you need, then
> for the subsequent p***** keep the content of the depth buffer,
> disable depth write and use GL_EQUAL for the depth test. This
> will also early Z cull occluded fragments.
>
> The nice thing is, you can put all this (using PBuffer or not,
> eventually render muliple p***** for the higher bits and so on)
> into one single function. There are only two variables: Is a
> PBuffer avaliabe. And the number of bits that the colour buffer
> can hold.
>
> Would also make a nice template function. In C++, D or a language
> with similair capable templates. Or using C macros.
>
> Wolfgang Draxinger
> -- 
> E-Mail address works, Jabber: hexarith@[EMAIL PROTECTED]
 ICQ: 134682867
>

Gosh guys, this seems like a lot of bother compared to OpenGL selection 
which may be plenty fast enough, and vastly less complicated ( hence, less

buggy). OpenGL selection with a narrow pick aperture works  well w/nVidia 
cards as they can view frustum cull at a fast rate. I've found selection
to 
be usable up to millions of triangles.

jbw
 




 13 Posts in Topic:
Identifying just the one triangle that the user clicked on?
Flark <flarkino@[EMAIL  2008-08-18 06:38:43 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-18 16:56:44 
Re: Identifying just the one triangle that the user clicked on?
"Gernot Frisch"  2008-08-19 10:03:58 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-19 12:15:08 
Re: Identifying just the one triangle that the user clicked on?
"Gernot Frisch"  2008-08-19 14:09:41 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-19 14:12:19 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-19 08:08:17 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-18 20:02:19 
Re: Identifying just the one triangle that the user clicked on?
fungus <openglMYSOCKS@  2008-08-19 08:42:36 
Re: Identifying just the one triangle that the user clicked on?
fungus <openglMYSOCKS@  2008-08-19 14:05:03 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-19 17:07:58 
Re: Identifying just the one triangle that the user clicked on?
Flark <flarkino@[EMAIL  2008-08-20 05:57:19 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-20 08:05:30 

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