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Re: Identifying just the one triangle that the user clicked on?

by "Gernot Frisch" <me@[EMAIL PROTECTED] > Aug 19, 2008 at 02:09 PM

> One should use a PBuffer for such tasks anyway, and with a
> PBuffer you're free to use 24 BPP also on a 16 BPP desktop.
>
>> DO NOT DO THIS!
>
> Why not? It's a standard technique.

and if your card does not sup****t PBuffers? Radeon Mobility 7500 comes to 
mind.
 




 13 Posts in Topic:
Identifying just the one triangle that the user clicked on?
Flark <flarkino@[EMAIL  2008-08-18 06:38:43 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-18 16:56:44 
Re: Identifying just the one triangle that the user clicked on?
"Gernot Frisch"  2008-08-19 10:03:58 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-19 12:15:08 
Re: Identifying just the one triangle that the user clicked on?
"Gernot Frisch"  2008-08-19 14:09:41 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-19 14:12:19 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-19 08:08:17 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-18 20:02:19 
Re: Identifying just the one triangle that the user clicked on?
fungus <openglMYSOCKS@  2008-08-19 08:42:36 
Re: Identifying just the one triangle that the user clicked on?
fungus <openglMYSOCKS@  2008-08-19 14:05:03 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-19 17:07:58 
Re: Identifying just the one triangle that the user clicked on?
Flark <flarkino@[EMAIL  2008-08-20 05:57:19 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-20 08:05:30 

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