Talk About Network

Google





Graphics > OpenGL 3D API > Re: Identifying...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 4 of 13 Topic 4872 of 5061
Post > Topic >>

Re: Identifying just the one triangle that the user clicked on?

by Wolfgang Draxinger <wdraxinger@[EMAIL PROTECTED] > Aug 19, 2008 at 12:15 PM

Gernot Frisch wrote:

> OUCH!!! What about a 16 bit desktop depth?

Render two p*****: One pass with the lower bits, one with the
upper bits :-P

One should use a PBuffer for such tasks anyway, and with a
PBuffer you're free to use 24 BPP also on a 16 BPP desktop.

> DO NOT DO THIS!

Why not? It's a standard technique.

> Best way.
> For speed issues, I'd check for a bounding sphere/ray collision
> first, this can be done very quickly and safes you the
> triangle-ray test for only a few triangles you would have to
> investigate further.

Hehe, what do you think OPCODE implements? Take a look into the
source code, the test hierachy is quite interesting.

Wolfgang Draxinger
-- 
E-Mail address works, Jabber: hexarith@[EMAIL PROTECTED]
 ICQ: 134682867
 




 13 Posts in Topic:
Identifying just the one triangle that the user clicked on?
Flark <flarkino@[EMAIL  2008-08-18 06:38:43 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-18 16:56:44 
Re: Identifying just the one triangle that the user clicked on?
"Gernot Frisch"  2008-08-19 10:03:58 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-19 12:15:08 
Re: Identifying just the one triangle that the user clicked on?
"Gernot Frisch"  2008-08-19 14:09:41 
Re: Identifying just the one triangle that the user clicked on?
Wolfgang Draxinger <wd  2008-08-19 14:12:19 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-19 08:08:17 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-18 20:02:19 
Re: Identifying just the one triangle that the user clicked on?
fungus <openglMYSOCKS@  2008-08-19 08:42:36 
Re: Identifying just the one triangle that the user clicked on?
fungus <openglMYSOCKS@  2008-08-19 14:05:03 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-19 17:07:58 
Re: Identifying just the one triangle that the user clicked on?
Flark <flarkino@[EMAIL  2008-08-20 05:57:19 
Re: Identifying just the one triangle that the user clicked on?
"jbwest" <jb  2008-08-20 08:05:30 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
localhost-V2008-12-19 Fri Jan 9 15:45:55 PST 2009.