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Re: OpenGL Lighting

by John Tsiombikas <nuclear@[EMAIL PROTECTED] > Aug 19, 2008 at 07:58 AM

On 2008-08-18, Wolfgang Draxinger <wdraxinger@[EMAIL PROTECTED]
> wrote:
>
> mchristyuk wrote:
>
>> So... how do I light my transparent ball from lots of different
>> directions without making it appear solid or really hitting the
>> draw speed?
>
> Look up the topics "deferred lighting" and/or "spherical
> harmonics".

Deferred lighting is indeed a great solution for the multiple
lightsource problem, but I can't see how the OP could use it, since he
needs to illuminate transparent geometry.

-- 
John Tsiombikas (Nuclear / Mindlapse)
http://nuclear.sdf-eu.org/
 




 9 Posts in Topic:
OpenGL Lighting
mchristyuk <mark.chris  2008-08-18 12:11:01 
Re: OpenGL Lighting
Wolfgang Draxinger <wd  2008-08-18 21:57:31 
Re: OpenGL Lighting
John Tsiombikas <nucle  2008-08-19 07:58:04 
Re: OpenGL Lighting
Wolfgang Draxinger <wd  2008-08-19 12:08:51 
Re: OpenGL Lighting
John Tsiombikas <nucle  2008-08-19 17:11:34 
Re: OpenGL Lighting
mchristyuk <mark.chris  2008-08-18 13:20:49 
Re: OpenGL Lighting
fungus <openglMYSOCKS@  2008-08-19 13:03:42 
Re: OpenGL Lighting
Wolfgang Draxinger <wd  2008-08-20 00:17:18 
Re: OpenGL Lighting
mchristyuk <mark.chris  2008-08-20 02:20:58 

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