"Gernot Frisch" <me@[EMAIL PROTECTED]
> wrote in message
news:6fdc7jFb1nd2U1@[EMAIL PROTECTED]
>
>> I must say that looking up do***entation via links from www.opengl.org
>> can
>> be as well.
>
> http://www.opengl.org/sdk/docs/man/
is quite OK for me.
>
>
>> I imagine because OGL is used in a lot of open source stuff, that I
would
>> have access to much more information and sample code.
>
> True. http://nehe.gamedev.net
is a great source for beginners.
>
>> For example, Blender is open source and is fairly good at raytracing
>> reflections and soft shadows, so in theory, I could look through their
>> code etc.
>
> Blender is propably no good idea to learn OpenGL. It's a huge program
that
> has many years of coding on it's back. It's a great product, but I fear
> you migth get lost trying to read that source. Correct me if I'm wrong.
>
Thanks for the links Gernot.
I agree that Blender woudn't be any good for learning OpenGL, but if I
convert my app from DX and get up to speed, I may be able to extract stuff
from it.
I guess it depends on how modular it is.
But that is a long way off.
Cheers.
Regards,
Ron Francis
www.RonaldFrancis.com
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