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Re: DirectX to OpenGL

by "Ron Francis" <ronfrancis@[EMAIL PROTECTED] > Aug 1, 2008 at 10:18 AM

"Gernot Frisch" <me@[EMAIL PROTECTED]
> wrote in message 
news:6fdc7jFb1nd2U1@[EMAIL PROTECTED]
>
>> I must say that looking up do***entation via links from www.opengl.org 
>> can
>> be as well.
>
> http://www.opengl.org/sdk/docs/man/
is quite OK for me.
>
>
>> I imagine because OGL is used in a lot of open source stuff, that I
would 
>> have access to much more information and sample code.
>
> True. http://nehe.gamedev.net
is a great source for beginners.
>
>> For example, Blender is open source and is fairly good at raytracing 
>> reflections and soft shadows, so in theory, I could look through their 
>> code etc.
>
> Blender is propably no good idea to learn OpenGL. It's a huge program
that 
> has many years of coding on it's back. It's a great product, but I fear 
> you migth get lost trying to read that source. Correct me if I'm wrong.
>

Thanks for the links Gernot.
I agree that Blender woudn't be any good for learning OpenGL, but if I 
convert my app from DX and get up to speed, I may be able to extract stuff

from it.
I guess it depends on how modular it is.
But that is a long way off.

Cheers.

Regards,
Ron Francis
www.RonaldFrancis.com




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 11 Posts in Topic:
DirectX to OpenGL
"Ron Francis" &  2008-07-17 11:37:34 
Re: DirectX to OpenGL
fungus <openglMYSOCKS@  2008-07-16 23:41:59 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 14:39:00 
Re: DirectX to OpenGL
"Andrew Gibson"  2008-07-17 14:38:28 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 14:40:55 
Re: DirectX to OpenGL
"Rene" <my.n  2008-07-30 16:25:55 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-31 09:28:24 
Re: DirectX to OpenGL
fungus <openglMYSOCKS@  2008-07-17 23:08:54 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 22:27:10 
Re: DirectX to OpenGL
"Gernot Frisch"  2008-07-31 10:47:17 
Re: DirectX to OpenGL
"Ron Francis" &  2008-08-01 10:18:12 

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