by "Gernot Frisch" <me@[EMAIL PROTECTED]
>
Jul 31, 2008 at 10:47 AM
> I must say that looking up do***entation via links from www.opengl.org
can
> be as well.
http://www.opengl.org/sdk/docs/man/
is quite OK for me.
> I imagine because OGL is used in a lot of open source stuff, that I
would
> have access to much more information and sample code.
True. http://nehe.gamedev.net
is a great source for beginners.
> For example, Blender is open source and is fairly good at raytracing
> reflections and soft shadows, so in theory, I could look through their
> code etc.
Blender is propably no good idea to learn OpenGL. It's a huge program that
has many years of coding on it's back. It's a great product, but I fear
you
migth get lost trying to read that source. Correct me if I'm wrong.