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Re: Standard practice with Buffer Objects?

by "jbwest" <jbwest@[EMAIL PROTECTED] > Jul 28, 2008 at 07:47 PM

"Matthew J" <msj121@[EMAIL PROTECTED]
> wrote in message 
news:2ee79540-ef6d-4040-81ae-6d74b87b2aa9@[EMAIL PROTECTED]
 Jul 23, 8:37 am, fungus <openglMYSO...@[EMAIL PROTECTED]
> wrote:
> On Jul 22, 1:33 am, Matthew Jackson <msj...@[EMAIL PROTECTED]
> wrote:
>
>
>
> > Does anyone know standard practice in openGL of how much to add to the
> > Buffers to help computation (ie: traffic flow) since Buffer Objects
> > are stored graphics card side.
>
> Add everything.
>
> --
> <\___/>
> / O O \
> \_____/ FTB. Remove my socks for email address.

> Alright, Thanks.


Yeah, well, unless you can't.  It's next to impossible to find a large 
contiguous chunk of address space under Windows into which you can map a 
large buffer, due to a terrible design flaw. Good luck.

jbw
 




 4 Posts in Topic:
Standard practice with Buffer Objects?
Matthew Jackson <msj24  2008-07-21 16:33:29 
Re: Standard practice with Buffer Objects?
fungus <openglMYSOCKS@  2008-07-23 05:37:08 
Re: Standard practice with Buffer Objects?
Matthew J <msj121@[EMA  2008-07-28 15:17:05 
Re: Standard practice with Buffer Objects?
"jbwest" <jb  2008-07-28 19:47:30 

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