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Graphics > OpenGL 3D API > Standard practi...
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Standard practice with Buffer Objects?

by Matthew Jackson <msj242@[EMAIL PROTECTED] > Jul 21, 2008 at 04:33 PM

Hi,
  I am writing a flight simulator in opnegl -- I am improving my
Terrain Generator and I am confronted with a design decision:

I (as many I am sure) generate a terrain from a height map which is an
image. The whiter the pixel the higher in elevation.
I have implemented a VBO (Vertex Buffer Object) for Triangle_Strip,
and I am not sure if I should add to the buffer the Normals. Would
there be a point as they are pre-calculated? Would the only point be
to alter them (ie: bump mapping)? I suppose I could add texture co-
ordinates.

Does anyone know standard practice in openGL of how much to add to the
Buffers to help computation (ie: traffic flow) since Buffer Objects
are stored graphics card side.

Thanks so much.
 




 4 Posts in Topic:
Standard practice with Buffer Objects?
Matthew Jackson <msj24  2008-07-21 16:33:29 
Re: Standard practice with Buffer Objects?
fungus <openglMYSOCKS@  2008-07-23 05:37:08 
Re: Standard practice with Buffer Objects?
Matthew J <msj121@[EMA  2008-07-28 15:17:05 
Re: Standard practice with Buffer Objects?
"jbwest" <jb  2008-07-28 19:47:30 

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tan12V112 Mon Dec 1 23:57:52 CST 2008.