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Re: DirectX to OpenGL

by "Ron Francis" <ronfrancis@[EMAIL PROTECTED] > Jul 18, 2008 at 10:27 PM

"fungus" <openglMYSOCKS@[EMAIL PROTECTED]
> wrote in message 
news:8794b304-d14d-457a-9185-e91b21ac8156@[EMAIL PROTECTED]
> What advantages do you think OGL has over DX?

>Direct3D used to be horrible, but these days it's not
>so bad. If you're not interested in cross-platform code
>then it's a matter of taste. I think OpenGL is nicer and
>better do***ented.

DX do***entation can be pretty frustrating.
I must say that looking up do***entation via links from www.opengl.org can

be as well.
A lot of the links don't lead anywhere and the do***entation is very old. 
Eg, saying that DX doesn't have stencil capability.

>In the long term OpenGL seems a more stable API.
>The OpenGL code I wrote 12 years ago still works
>today. You can't say the same of Direct3D.

Yes, it's one of the reasons I'm thinking of converting.

I imagine because OGL is used in a lot of open source stuff, that I would 
have access to much more information and sample code.
For example, Blender is open source and is fairly good at raytracing 
reflections and soft shadows, so in theory, I could look through their
code 
etc.
Well, at least that's what I'm hoping.

Cheers,
Ron Francis
www.RonaldFrancis.com







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 11 Posts in Topic:
DirectX to OpenGL
"Ron Francis" &  2008-07-17 11:37:34 
Re: DirectX to OpenGL
fungus <openglMYSOCKS@  2008-07-16 23:41:59 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 14:39:00 
Re: DirectX to OpenGL
"Andrew Gibson"  2008-07-17 14:38:28 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 14:40:55 
Re: DirectX to OpenGL
"Rene" <my.n  2008-07-30 16:25:55 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-31 09:28:24 
Re: DirectX to OpenGL
fungus <openglMYSOCKS@  2008-07-17 23:08:54 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 22:27:10 
Re: DirectX to OpenGL
"Gernot Frisch"  2008-07-31 10:47:17 
Re: DirectX to OpenGL
"Ron Francis" &  2008-08-01 10:18:12 

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