"fungus" <openglMYSOCKS@[EMAIL PROTECTED]
> wrote in message
news:8794b304-d14d-457a-9185-e91b21ac8156@[EMAIL PROTECTED]
> What advantages do you think OGL has over DX?
>Direct3D used to be horrible, but these days it's not
>so bad. If you're not interested in cross-platform code
>then it's a matter of taste. I think OpenGL is nicer and
>better do***ented.
DX do***entation can be pretty frustrating.
I must say that looking up do***entation via links from www.opengl.org can
be as well.
A lot of the links don't lead anywhere and the do***entation is very old.
Eg, saying that DX doesn't have stencil capability.
>In the long term OpenGL seems a more stable API.
>The OpenGL code I wrote 12 years ago still works
>today. You can't say the same of Direct3D.
Yes, it's one of the reasons I'm thinking of converting.
I imagine because OGL is used in a lot of open source stuff, that I would
have access to much more information and sample code.
For example, Blender is open source and is fairly good at raytracing
reflections and soft shadows, so in theory, I could look through their
code
etc.
Well, at least that's what I'm hoping.
Cheers,
Ron Francis
www.RonaldFrancis.com
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