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Graphics > OpenGL 3D API > Re: help with q...
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Re: help with quaternions

by singin_dav <sone@[EMAIL PROTECTED] > Jul 18, 2008 at 08:34 AM

ms a écrit :
> I'm trying to do the following:
> I have 2 frames, F1, F2, represented by matrices.
> I need to align the Z axis of F1 to the Z axis of F2. I'm hoping to do
> this using Quaternions, but I'm not clear
> on the geometric interpretation of quaternion multiplication.
> 
> This is what I have:
> 1) get the angle b/n the 2 Z axes, and a normal vector to both
> 2) construct a quat from this angle/normal vector (Qmove)
> 3) construct a quat from  F1 (Q1)
> 4) set F1 = quat_to_matrix( Qmove*Q1)

Hello,

I think this is not a OpenGL specific question, this kind of question 
could be posted in comp.graphics.algorithms or sci.math or 
comp.games.development.programming.algorithms...

You can even check on "google groups" if something similar hasn't been 
posted earlier:
http://groups.google.com/

Hope this can help,
David
 




 3 Posts in Topic:
help with quaternions
ms <madhuri.sethi@[EMA  2008-07-17 10:14:40 
Re: help with quaternions
singin_dav <sone@[EMAI  2008-07-18 08:34:27 
Re: help with quaternions
Ken <ken@[EMAIL PROTEC  2008-07-22 17:01:33 

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tan12V112 Fri Nov 21 4:59:20 CST 2008.