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Re: DirectX to OpenGL

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jul 17, 2008 at 11:08 PM

On Jul 18, 7:09=A0am, "Ron Francis" <ronfran...@[EMAIL PROTECTED]
> wrote:
>
> Are you saying that DX and OGL are fairly equivalent?

Yes.

> What advantages do you think OGL has over DX?

Direct3D used to be horrible, but these days it's not
so bad. If you're not interested in cross-platform code
then it's a matter of taste. I think OpenGL is nicer and
better do***ented.

In the long term OpenGL seems a more stable API.
The OpenGL code I wrote 12 years ago still works
today. You can't say the same of Direct3D.

> One of them loads some *.x files with some meshes in them.
> The questions are ...
> 1. Can OGL load meshes from files (hard to imagine it wouldn't) and if
so=
,
> what type of files?

The OpenGL standard defines no files or data structures but
there are many add-on libraries out there.

> 2. Could I use OGL for one window and DX for the other without any
proble=
ms?
>

In theory, yes.


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 11 Posts in Topic:
DirectX to OpenGL
"Ron Francis" &  2008-07-17 11:37:34 
Re: DirectX to OpenGL
fungus <openglMYSOCKS@  2008-07-16 23:41:59 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 14:39:00 
Re: DirectX to OpenGL
"Andrew Gibson"  2008-07-17 14:38:28 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 14:40:55 
Re: DirectX to OpenGL
"Rene" <my.n  2008-07-30 16:25:55 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-31 09:28:24 
Re: DirectX to OpenGL
fungus <openglMYSOCKS@  2008-07-17 23:08:54 
Re: DirectX to OpenGL
"Ron Francis" &  2008-07-18 22:27:10 
Re: DirectX to OpenGL
"Gernot Frisch"  2008-07-31 10:47:17 
Re: DirectX to OpenGL
"Ron Francis" &  2008-08-01 10:18:12 

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