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Graphics > OpenGL 3D API > Re: multisample...
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Re: multisampled =?ISO-8859-1?Q?FBO=B4s_vs=2E_multisampled_?=

by Ruud van Gaal <ruud@[EMAIL PROTECTED] > Jul 17, 2008 at 07:49 PM

Funnily enough I get reversed results; when drawing as:

MultiSampledFBO -> NormalFBO (texture) -> Framebuffer

I get around the same FPS on an nVidia 8800 as rendering to the 
framebuffer directly (without multisampling enabled).

I have never used PBuffers though, so I can't help there, just sharing 
my experience.

Cheers,
Ruud

> I just want to share some results and want to know if anybody
> else has made the same observation. I have a good old pbuffer
> with multisampling enabled, which works just fine. I now tried
> to use a multisampled FBO´s glRenderbufferStorageMultisample
> extension (and the context containing the FBO has no
> multisampling enabled). Timing the rendering speed I found out
> that rendering into the multisampled FBO is significantly slower
> than rendering directly into the Pbuffer. Is there a good reason
> why I get those results? I´m using a Quadro 4600, latest drivers.
> 
> Any thoughts?
> 
> Regards,
> 
>   Toni
 




 3 Posts in Topic:
=?ISO-8859-1?Q?multisampled_FBO=B4s_vs=2E_multisampled_Pbuffers?
Antonio Bleile <antoni  2008-07-15 05:55:38 
Re: multisampled =?ISO-8859-1?Q?FBO=B4s_vs=2E_multisampled_?=
Ruud van Gaal <ruud@[E  2008-07-17 19:49:38 
Re: multisampled FBO´s vs. multisampled Pbuffers
"jbwest" <jb  2008-07-17 16:19:38 

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tan12V112 Fri Nov 21 6:25:39 CST 2008.