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Re: fragment shader & multisampling

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jul 15, 2008 at 07:56 PM

On Jul 15, 9:01=A0pm, Antonio Bleile <antonio.ble...@[EMAIL PROTECTED]
> wrote:
>
> So what's glDisable(GL_MULTISAMPLE_ARB) there
> for in the first place?
>

Maybe you want to draw something without blurring, eg. text.

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 4 Posts in Topic:
fragment shader & multisampling
Antonio Bleile <antoni  2008-07-15 08:21:59 
Re: fragment shader & multisampling
fungus <openglMYSOCKS@  2008-07-15 11:35:57 
Re: fragment shader & multisampling
Antonio Bleile <antoni  2008-07-15 12:01:38 
Re: fragment shader & multisampling
fungus <openglMYSOCKS@  2008-07-15 19:56:30 

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