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Re: fragment shader & multisampling

by Antonio Bleile <antonio.bleile@[EMAIL PROTECTED] > Jul 15, 2008 at 12:01 PM

Hi,

> > I tried to call glDisable(GL_MULTISAMPLE_ARB); but it
> > was still slower than rendering into a non-multisampled
> > Pbuffer....
>
> glDisable(GL_MULTISAMPLE_ARB) doesn't change the
> amount of framebuffer memory which needs to be written.
>
> If you have four multisamples in the framebuffer then there's
> four times as much memory to clear/render/swap/etc.

So what's glDisable(GL_MULTISAMPLE_ARB) there
for in the first place?

Cheers,

  Toni
 




 4 Posts in Topic:
fragment shader & multisampling
Antonio Bleile <antoni  2008-07-15 08:21:59 
Re: fragment shader & multisampling
fungus <openglMYSOCKS@  2008-07-15 11:35:57 
Re: fragment shader & multisampling
Antonio Bleile <antoni  2008-07-15 12:01:38 
Re: fragment shader & multisampling
fungus <openglMYSOCKS@  2008-07-15 19:56:30 

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