by Antonio Bleile <antonio.bleile@[EMAIL PROTECTED]
>
Jul 15, 2008 at 12:01 PM
Hi,
> > I tried to call glDisable(GL_MULTISAMPLE_ARB); but it
> > was still slower than rendering into a non-multisampled
> > Pbuffer....
>
> glDisable(GL_MULTISAMPLE_ARB) doesn't change the
> amount of framebuffer memory which needs to be written.
>
> If you have four multisamples in the framebuffer then there's
> four times as much memory to clear/render/swap/etc.
So what's glDisable(GL_MULTISAMPLE_ARB) there
for in the first place?
Cheers,
Toni