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Re: gluBuild2DMipMaps() and Non PO2 Textures

by zyend <karim.atiki@[EMAIL PROTECTED] > Jul 15, 2008 at 08:43 AM

On 15 juil, 17:00, fungus <openglMYSO...@[EMAIL PROTECTED]
> wrote:
> On Jul 15, 2:04=A0pm, zyend <karim.at...@[EMAIL PROTECTED]
> wrote:
>
>
>
> > If I have a 284x284 image, I'd have to rescale to 512x512 ?
>
> How does that save memory? You might as well just use 284x284.

Of course !
You know I was initially thinking about the efficiency of a "generic"
Texture management.
But sure that my sprites sheet are correctly set in images with
"optimized" dimensions.

I was just wondering about the usefulness of gluBuild2DMipMaps in such
a context.
I just noted through some newsgroups and opengl related forums that
this function was really often called
by the developpers.

> The only way to save memory is to pack your sprites better.
Sure.
 




 6 Posts in Topic:
gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 00:51:50 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 04:46:25 
Re: gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 05:04:49 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 08:00:30 
Re: gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 08:43:53 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 11:22:11 

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