Talk About Network

Google





Graphics > OpenGL 3D API > Re: gluBuild2DM...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 4 of 6 Topic 4836 of 5061
Post > Topic >>

Re: gluBuild2DMipMaps() and Non PO2 Textures

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jul 15, 2008 at 08:00 AM

On Jul 15, 2:04=A0pm, zyend <karim.at...@[EMAIL PROTECTED]
> wrote:
>
> If I have a 284x284 image, I'd have to rescale to 512x512 ?
>

How does that save memory? You might as well just use 284x284.

The only way to save memory is to pack your sprites better.

--
<\___/>
/ O O \
\_____/  FTB.     Remove my socks for email address.
 




 6 Posts in Topic:
gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 00:51:50 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 04:46:25 
Re: gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 05:04:49 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 08:00:30 
Re: gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 08:43:53 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 11:22:11 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
localhost-V2008-12-19 Fri Jan 9 17:35:59 PST 2009.