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Graphics > OpenGL 3D API > =?ISO-8859-1?Q?...
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=?ISO-8859-1?Q?multisampled_FBO=B4s_vs=2E_multisampled_Pbuffers?=

by Antonio Bleile <antonio.bleile@[EMAIL PROTECTED] > Jul 15, 2008 at 05:55 AM

Hi all,

I just want to share some results and want to know if anybody
else has made the same observation. I have a good old pbuffer
with multisampling enabled, which works just fine. I now tried
to use a multisampled FBO=B4s glRenderbufferStorageMultisample
extension (and the context containing the FBO has no
multisampling enabled). Timing the rendering speed I found out
that rendering into the multisampled FBO is significantly slower
than rendering directly into the Pbuffer. Is there a good reason
why I get those results? I=B4m using a Quadro 4600, latest drivers.

Any thoughts?

Regards,

  Toni
 




 3 Posts in Topic:
=?ISO-8859-1?Q?multisampled_FBO=B4s_vs=2E_multisampled_Pbuffers?
Antonio Bleile <antoni  2008-07-15 05:55:38 
Re: multisampled =?ISO-8859-1?Q?FBO=B4s_vs=2E_multisampled_?=
Ruud van Gaal <ruud@[E  2008-07-17 19:49:38 
Re: multisampled FBO´s vs. multisampled Pbuffers
"jbwest" <jb  2008-07-17 16:19:38 

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tan12V112 Mon Oct 6 10:19:15 CDT 2008.