Hi all,
I just want to share some results and want to know if anybody
else has made the same observation. I have a good old pbuffer
with multisampling enabled, which works just fine. I now tried
to use a multisampled FBO=B4s glRenderbufferStorageMultisample
extension (and the context containing the FBO has no
multisampling enabled). Timing the rendering speed I found out
that rendering into the multisampled FBO is significantly slower
than rendering directly into the Pbuffer. Is there a good reason
why I get those results? I=B4m using a Quadro 4600, latest drivers.
Any thoughts?
Regards,
Toni