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Re: gluBuild2DMipMaps() and Non PO2 Textures

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jul 15, 2008 at 04:46 AM

On Jul 15, 9:51=A0am, zyend <karim.at...@[EMAIL PROTECTED]
> wrote:
>
> Should I use gluBuild2DMiMaps instead ? But in my 2D game I will not
> use different level of details for my textures...
>

The only problem with your method is that it wastes memory
- but mipmaps also use memory so it's obviously not a solution.

gluBuild2DMipMaps uses gluScaleImage to resize the image,
you can use that without making mipmaps..

Resizing the images will distort them (make them blurry).



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 6 Posts in Topic:
gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 00:51:50 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 04:46:25 
Re: gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 05:04:49 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 08:00:30 
Re: gluBuild2DMipMaps() and Non PO2 Textures
zyend <karim.atiki@[EM  2008-07-15 08:43:53 
Re: gluBuild2DMipMaps() and Non PO2 Textures
fungus <openglMYSOCKS@  2008-07-15 11:22:11 

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