Once you have JOGL installed in the correct places you might like to use the NetBeans OpenGL plugin. NetBeans is a great tool for OpenGL, with the plugin it integrates JOGL nicely and will also do things such as syntax highlight your shader code (useful once you get to that stage). You can get the plugin using the plugin manager in NetBeans 6. Here are some links in case you can't get that to work. http://plugins.netbeans.org/Plugin****tal/faces/PluginDetailPage.jsp?pluginid=3260 https://netbeans-opengl-pack.dev.java.net/ http://blogs.sun.com/jonasdias/entry/developing_opengl_with_netbeans_6 Cheers, Mike