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Re: OpenGL API and hardware acceleration

by Philipp Klaus Krause <pkk@[EMAIL PROTECTED] > Jul 8, 2008 at 10:21 PM

MohanParthasarathy schrieb:
> Hi,
> 
> I am pretty new to OpenGL. After trying out a few examples, i
> downloaded the Mesa source code and looked at the 3D driver (ATI :
> r300) to see what operations are typically accelerated. I guess that
> this
> is not a simple task that can be done quickly with so many
> indirections in the code :-) Some are obvious where ctx->Driver
> functions are initialized by the driver. Then there are the software
> fallback modules vbo etc. also that initializes the Driver functions.
> For example, i was trying to see if the Vertex operations like
> glVertex2f() are accelerated. I was unable to find it out. Is there a
> good do***ent that describes how the 3D driver acceleration works ? I
> searched but could not find a do***ent describing this. Any help on
> this would be appreciated.

You might have more success asking this on the mesa3d-dev list. AFAIK
the intel drivers are said to be the easiest to understand, so you might
want to look at them in addition to or instead of r300.

Philipp
 




 5 Posts in Topic:
OpenGL API and hardware acceleration
MohanParthasarathy <su  2008-07-08 13:12:22 
Re: OpenGL API and hardware acceleration
Philipp Klaus Krause <  2008-07-08 22:21:57 
Re: OpenGL API and hardware acceleration
"t0rakka" <t  2008-07-25 18:17:09 
Re: OpenGL API and hardware acceleration
"jbwest" <jb  2008-07-25 10:13:23 
Re: OpenGL API and hardware acceleration
aku ankka <jukka@[EMAI  2008-07-26 13:59:56 

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