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Graphics > OpenGL 3D API > OpenGL API and ...
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OpenGL API and hardware acceleration

by MohanParthasarathy <suruti94@[EMAIL PROTECTED] > Jul 8, 2008 at 01:12 PM

Hi,

I am pretty new to OpenGL. After trying out a few examples, i
downloaded the Mesa source code and looked at the 3D driver (ATI :
r300) to see what operations are typically accelerated. I guess that
this
is not a simple task that can be done quickly with so many
indirections in the code :-) Some are obvious where ctx->Driver
functions are initialized by the driver. Then there are the software
fallback modules vbo etc. also that initializes the Driver functions.
For example, i was trying to see if the Vertex operations like
glVertex2f() are accelerated. I was unable to find it out. Is there a
good do***ent that describes how the 3D driver acceleration works ? I
searched but could not find a do***ent describing this. Any help on
this would be appreciated.

thanks
mohan
 




 5 Posts in Topic:
OpenGL API and hardware acceleration
MohanParthasarathy <su  2008-07-08 13:12:22 
Re: OpenGL API and hardware acceleration
Philipp Klaus Krause <  2008-07-08 22:21:57 
Re: OpenGL API and hardware acceleration
"t0rakka" <t  2008-07-25 18:17:09 
Re: OpenGL API and hardware acceleration
"jbwest" <jb  2008-07-25 10:13:23 
Re: OpenGL API and hardware acceleration
aku ankka <jukka@[EMAI  2008-07-26 13:59:56 

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