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Re: Order of rendering

by Daniel Kraft <d@[EMAIL PROTECTED] > Jul 8, 2008 at 05:27 PM

folays wrote:
> Daniel Kraft <d@[EMAIL PROTECTED]
> writes:
> 
>> Hi,
>>
>> [...]
>>
>> Does this mean that OpenGL simply draws polygons on top of each other
>> and does not take into account visibility [...]
> 
> Try to glEnable(GL_DEPTH_TEST);

Thanks, that's what I needed.  I feel stupid, but have never come across 
this in my short OpenGL life so far...

Cheers,
Daniel

-- 
Done:     Bar-Sam-Val-Wiz, Dwa-Elf-Hum-Orc, Cha-Law, Fem-Mal
Underway: Ran-Gno-Neu-Fem
To go:    Arc-Cav-Hea-Kni-Mon-Pri-Rog-Tou
 




 4 Posts in Topic:
Order of rendering
Daniel Kraft <d@[EMAIL  2008-07-08 16:16:25 
Re: Order of rendering
folays <folays@[EMAIL   2008-07-08 16:55:44 
Re: Order of rendering
Daniel Kraft <d@[EMAIL  2008-07-08 17:27:46 
Re: Order of rendering
fungus <openglMYSOCKS@  2008-07-08 23:28:05 

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