folays wrote:
> Daniel Kraft <d@[EMAIL PROTECTED]
> writes:
>
>> Hi,
>>
>> [...]
>>
>> Does this mean that OpenGL simply draws polygons on top of each other
>> and does not take into account visibility [...]
>
> Try to glEnable(GL_DEPTH_TEST);
Thanks, that's what I needed. I feel stupid, but have never come across
this in my short OpenGL life so far...
Cheers,
Daniel
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