by folays <folays@[EMAIL PROTECTED]
>
Jul 8, 2008 at 04:55 PM
Daniel Kraft <d@[EMAIL PROTECTED]
> writes:
> Hi,
>
> [...]
>
> Does this mean that OpenGL simply draws polygons on top of each other
> and does not take into account visibility [...]
Try to glEnable(GL_DEPTH_TEST);
--
folays