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Graphics > OpenGL 3D API > Re: OpenGL stat...
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Re: OpenGL states and performances

by fungus <openglMYSOCKS@[EMAIL PROTECTED] > Jul 7, 2008 at 08:22 PM

On Jul 7, 9:02=A0pm, Wolfgang Draxinger <wdraxin...@[EMAIL PROTECTED]
>
wrote:
>
> Alpha test and blending are completely different things, but in
> your case the effects will be similair, however blending will
> give you the better quality.
>

Alpha blending doesn't do anything unless you have semi
transparent pixels. When alpha=3D0.0 or alpha=3D1.0 then it's a
waste of cycles.

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 12 Posts in Topic:
OpenGL states and performances
karim.atiki@[EMAIL PROTEC  2008-07-07 02:21:18 
Re: OpenGL states and performances
Wolfgang Draxinger <wd  2008-07-07 17:28:16 
Re: OpenGL states and performances
karim.atiki@[EMAIL PROTEC  2008-07-07 08:40:25 
Re: OpenGL states and performances
Wolfgang Draxinger <wd  2008-07-07 19:27:36 
Re: OpenGL states and performances
karim.atiki@[EMAIL PROTEC  2008-07-07 11:39:11 
Re: OpenGL states and performances
Wolfgang Draxinger <wd  2008-07-07 21:02:50 
Re: OpenGL states and performances
fungus <openglMYSOCKS@  2008-07-07 14:12:36 
Re: OpenGL states and performances
fungus <openglMYSOCKS@  2008-07-07 14:15:36 
Re: OpenGL states and performances
fungus <openglMYSOCKS@  2008-07-07 20:22:15 
Re: OpenGL states and performances
Wolfgang Draxinger <wd  2008-07-08 10:05:13 
Re: OpenGL states and performances
zyend <karim.atiki@[EM  2008-07-08 05:57:05 
Re: OpenGL states and performances
folays <folays@[EMAIL   2008-07-08 16:01:36 

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