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Graphics > OpenGL 3D API > openGL - TL/ ST...
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openGL - TL/ STL

by gaurvinita@[EMAIL PROTECTED] Jul 6, 2008 at 11:57 PM

SW-Engineer for MapViewer Core Development



Mission

Quality improvement and feature enhancement of existing Map Viewer
application. Responsible for object-oriented, embedded software
development, including design, implementation, bug-fixing,
do***entation, and validation.





Essential Duties

Analyze existing embedded software in order to be capable to make
technical *****sments.
Bug-fixing and implementation of additional features, based on
existing code.
Perform code reviews and other activities to ensure high-quality
results.
Provide unit tests and do***entation for software modules.
Coding following HBAS software processes and object-oriented and
embedded software industry best practices.


Qualification

2+ years of experience in software development for 32bit embedded
systems in C++
3+ years of experience in software development in C++
1+ years of experience in object-oriented software design for embedded
systems
2+ years of experience with 3D graphics rendering
2+ years of experience with OpenGL
1+ years of experience with OpenGL ES
Experience in Synchronous and asynchronous event handling required
Automotive industry or other QS9000 compliant work experience desired
Advanced object-oriented experience including frameworks required
Navigation/Map Viewer software development experience desired
Renesas SH4 or similar microcontroller experience desired
Real-time OS experience (e.g. QNX) desired
Microsoft Visual Studio development experience required
Experience developing and debugging object-oriented software in a real-
time, embedded, multi-processor, multi-interface environment
Experience in development tools (Perforce, Jam, Doxygen, CPPUnits,
Perl)
Excellent English language
 




 1 Posts in Topic:
openGL - TL/ STL
gaurvinita@[EMAIL PROTECT  2008-07-06 23:57:03 

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tan12V112 Fri Nov 21 4:34:05 CST 2008.