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Re: larger view****t than device context (DC)?

by GAD Zombie <zombie@[EMAIL PROTECTED] > Jul 1, 2008 at 10:50 AM

> Be very careful when using FBO in programs which will be
> used by the general public. There's an awful lot of graphics
> cards which don't sup****t it (eg. Intel doesn't sup****t it on
> any chipset, and they're the most common graphics in the
> wild).
> 
> For programs which have to work everywhere use the pbuffer
> extension instead.

I thought if it needs only OpenGL 1.1, most cards should sup****t it... 
First I was thinking about PBuffer, but I read that is older and FBO is 
better. That's why I chose FBO. Hm.. But I made in configuration an 
option to enable or disable FBO. Without it I have no pretty nice 
effect, but it's an alternative for those who don't have FBO sup****t.


G.
 




 7 Posts in Topic:
larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-06-30 10:16:31 
Re: larger viewport than device context (DC)?
Wolfgang Draxinger <wd  2008-06-30 10:44:14 
Re: larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-06-30 12:06:02 
Re: larger viewport than device context (DC)?
Wolfgang Draxinger <wd  2008-06-30 12:39:09 
Re: larger viewport than device context (DC)?
fungus <openglMYSOCKS@  2008-06-30 09:55:58 
Re: larger viewport than device context (DC)?
GAD Zombie <zombie@[EM  2008-07-01 10:50:27 
Re: larger viewport than device context (DC)?
fungus <openglMYSOCKS@  2008-07-01 02:08:57 

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